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Olli Machina
Nov 20, 20201 min read
Let's give this a shot!
I think I am going to try and start documenting how projects are going here. Through Covid restrictions, scattered breaks from school,...
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Olli Machina
May 4, 20222 min read
Creating an Alchemy Sim in Unity
Alchemy sims are quite a common game and they are a nice and simple concept that blossoms into a complex and detailed experience. The...
Olli Machina
Apr 23, 20225 min read
Senior Production Dev Blog #3
Almost the end! We have 1 more week to get the game ready for the senior show and to its final state for our senior year. I think we are...
Olli Machina
Mar 10, 20222 min read
Creating Mini Pokemon Snap in Unity
Cameras are becoming more popular in games now, even if they are not necessarily a pivotal gameplay feature and just a fun bonus for the...
Olli Machina
Mar 9, 20225 min read
Senior Production Dev Blog #2
Wow! We are at midterms and things are really picking up. The game is definitely starting to look more like what we have envisioned for...
Olli Machina
Feb 27, 20225 min read
Senior Production Dev Blog #1
This semester, I've joined team Tall Hat to work on Mapstermind in Unreal Engine as a gameplay programmer and sound designer. I'll be...
Olli Machina
Feb 9, 20224 min read
Recreating the Leviathan Axe Gameplay
I've always loved God of War as a series and of course I'm incredibly excited for Ragnarok. I thought it would be a cool project to...
Olli Machina
Jul 12, 20213 min read
Life Happens
Boy, it has been a while. I have been trying very hard to not feel incredibly guilty for not keeping up as much with personal projects...
Olli Machina
May 6, 20214 min read
Unreal Milestone #4
This was the final milestone before the end of the semester. I didn't quite get to where I had planned in the beginning, but I definitely...
Olli Machina
Apr 9, 20214 min read
Unreal Milestone #3
This milestone unfortunately had a lot of pieces put on hold- whether it was from re-structuring some pieces of the game or other...
Olli Machina
Mar 22, 20213 min read
Ubisoft Competition- Major Prototyping! Apprentice Edition
Over the past couple of weeks, the team has been prototyping and testing like crazy! I've had a great time working in the gameplay, we...
Olli Machina
Mar 10, 20215 min read
Unreal Milestone #2
This milestone was about building the foundation in-engine for the game and hammering out the mechanics in-place to find needed changes...
Olli Machina
Mar 1, 20212 min read
Making Progress!
Projects are tougher to update at this time, I either can't share much from the pre-production stages or I am making the slow beginning...
Olli Machina
Feb 19, 20213 min read
Unreal Milestone #1
This milestone's goals were about trying to get my concept together, as well as be fully prepared to jump into working out mechanics and...
Olli Machina
Feb 19, 20211 min read
Unreal Project Plan
Here we go!
Olli Machina
Feb 9, 20212 min read
Updates to New Chapters
So many things! The Ubisoft Game Lab Competition is up and running! We are in the process of prototyping and I am so excited. I'm hoping...
Olli Machina
Jan 25, 20212 min read
Onto Classes, Here We Go
Here we are! Today is the first day of the spring semester and it's time to get started on all of the projects I have been thinking about...
Olli Machina
Jan 19, 20212 min read
Break pt. 4 - Getting Ready for Spring
We are getting closer to the start of the Spring semester. I am simultaneously excited and terrified. The upcoming projects sound...
Olli Machina
Jan 4, 20212 min read
Break pt. 3 - Start of 2021
We have made it into the new year! I was a member of the group that was scared the calendar would suddenly read December 32nd. But here...
Olli Machina
Dec 28, 20202 min read
Break pt. 2 - End of 2020
If there's anything that 2020 has taught me, it's that I have found how to live without regretting things. The concept of the butterfly...
Olli Machina
Dec 21, 20202 min read
Break pt. 1 - What now?
The semester has officially ended and winter break has begun. Now I'm in the space of 'what do I do with myself now?' I feel like this is...
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